[Pangyo Technovalley, Innovation Hub in Asia] Minglecon Provides Convergence of Gamification both In-person and Non-face-to-face Services in the Age of Untact


With the good quality content service certification of the mobile English education apps like “Minglecon! Basketball English Word 240”, Minglecon Circus English 240

    LOS ANGELES, CA, September 12, 2020 /24-7PressRelease/ — Due to the prolonged COVID-19 pandemic, going to school has become hard, and some kids are playing games. Some parents are sending their kids to academies despite the risk of being infected because they don’t want their kids to fall behind. But in the midst of all this, there is a company that captivates the hearts of children and parents with an offbeat technology–by using the computational thinking-improving gamification designed for both kindergarten and primary schoolers. And the company that made these convergence of gamification with mobiles, web, hands on kit, Ai robots and STEAM robots is Minglecon. This company located in Pangyo Techno Valley, known as the Silicon Valley in Asia, is drawing attention from both Korean companies and overseas investors.

Minglecon’s flagship product that provides contents service based on gamification is the unplugged kit Minglebot and the mobile application “Minglebot, help!” This app is a functional puzzle game for education that combines the concepts and principles of computerized thinking abilities which are pattern recognition, decomposition, abstraction, algorithm, and debugging by utilizing games, music, PE, playing arts and crafts. It helps children solve problems they may encounter in their daily life. It is based on the basic concepts and principles of computational thinking.

“We are providing gamification services that add games to various educational contents like math, art, science, manners, and information,” said Helen Jean, the CEO of Minglecon. She also added, “We are not just adding games to educational contents. We are a company that provides gamification service converged with mobile, app, hands-on kit, steam robots, and AI robots.” CEO Jean said she has learned a lot about how important motivation for children’s learning is while being the vice president at an elementary school, and this led her to develop the content that added fun and enjoyment to education to heighten the achievement by reaching the academic goals quickly.

With the good quality content service certification of the mobile English education apps like “Minglecon! Basketball English Word 240″, Minglecon Circus English 240, , Minglecon School English 240″ and ” Minglecon Jungle English 240.

https://www.youtube.com/watch?v=LR52O4zCkcQ

The Good Contents Service Certification System is a system that gives a quality certification mark to excellent online content that people can trust and use. To launch a global market, in May 2019, Minglecon signed a business agreement with an Indonesian educational game company, and recently signed MOUs with Vietnamese STEAM companies. As such, Minglecon is actively promoting untact promotion and marketing by localizing its contents, publishing, distributing content bundles, and joint development of educational games.

“The goals of all the contents we provide is for both computational thinking skill and English language proficiency, the core competency of the 21st century,” said CEO Jean. She added, “Computational thinking skill, which means problem-solving , logical thinking, and creative thinking skill. CEO Jean mentioned, “I am sure you know we need computational thinking in everyday life. Particularly children need it at anytime and anywhere. If they can have more learning motivation with the aids of gamified approaches, it can be the most useful tools for children in learning.

CEO Jean said, ” There are two distinctive features of Minglecon. The first one is Good quality content and the second one is we are on the track of Knowledge service industry now and we can expand the market to Health care service industry like anti-obesity, anti-dementia and anti-ADHD because of convergence of gamification service.”

She also added ” I want to have some chances for children, parents and even grandparents in Pangyo Techno Valley to experience Minglebot Unplugged Computational thinking program kit She chose Pangyo because it has good infrastructure for companies and systematic support by relevant agencies. She said, “Pangyo has many companies that provide knowledge-based infrastructure service and many relevant agencies, so I think we can have huge synergy effects each other.

Minglecon has just published Zzam Zzam TOEIC gamification for adult learners’ English language proficiency and is currently developing a streaming service for the users.

“We are providing gamification services that add games to various educational contents like math, art, science, manners, and information,” said Helen Jean, the CEO of Minglecon. She also added, “We are not just adding games to educational contents. We are a company that provides gamification service converged with mobile, app, hands-on kit, steam robots, and AI robots.” CEO Jean said she has learned a lot about how important motivation for children’s learning is while being the vice president at an elementary school, and this led her to develop the content that added fun and enjoyment to education to heighten the achievement by reaching the academic goals quickly.

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